The map ac_desert2 is an official map created by Nieb and making a spot in AssaultCube 0.91 (then still ActionCube).
Theme and terrain
Like ac_desert, the theme of this map is a small desert village. It has a trench, a smaller tunnel, an underpass and a variety of stairs and yards on different levels. Typically it is played as TOSOK, TDM or HTF with a larger group of players. On others modes, like OSOK and/or with only a few people, playing the map took very long. There are also a lot of camping spots.
Tips and hints
- If you are very good in it, then you can jump from the RVSF base across the trench to the other side.
- The wall which separates the CLA and RVSF area and which is behind the trench (seen from the RVSF base) has a hole. Players of both teams can use it to shoot enemies with the sniper scope.
- In AssaultCube releases prior 1.0 the map includes a bug: Close to the RVSF base there is a small room in whitch a CLA respawn point exist.
|ac_aqueous • ac_arabian • ac_arctic • ac_arid • ac_avenue • ac_cavern • ac_complex • ac_depot • ac_desert • ac_desert2 • ac_desert3 • ac_douze • ac_edifice • ac_elevation • ac_gothic • ac_iceroad • ac_industrial • ac_ingress • ac_keller • ac_lainio • ac_mines • ac_outpost • ac_power • ac_rattrap • ac_scaffold • ac_shine • ac_snow • ac_stellar • ac_sunset • ac_swamp • ac_terros • ac_toxic • ac_urban • ac_venison • ac_wasteland • ac_werk|