https://wiki.cubers.net/a/h/User:Jiba?feed=atom&User:Jiba - Revision history2024-03-28T11:01:37ZRevision history for this page on the wikiMediaWiki 1.30.2https://wiki.cubers.net/index.php?title=User:Jiba&diff=6776&oldid=prevJiba at 09:23, 26 July 20142014-07-26T09:23:24Z<p></p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 09:23, 26 July 2014</td>
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<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>I started playing ac in 2008 when 0.93 was out. It was the map editing feature which initially held my attention. The first map I remember playing was ac_depot which was usually packed with 20 players every time. ac_mines was another early favourite. I have a certain nostalgia for some early custom maps at that time namely ac_italy and ac_riverside. I have been in two clans over the years; the first was DES and secondly TyD. I now cruise along through the game as a singleton.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>I started playing ac in 2008 when 0.93 was out. It was the map editing feature which initially held my attention. The first map I remember playing was ac_depot which was usually packed with 20 players every time. ac_mines was another early favourite. I have a certain nostalgia for some early custom maps at that time<ins class="diffchange diffchange-inline">, </ins>namely ac_italy and ac_riverside. I have been in two clans over the years; the first was DES and secondly TyD. I now cruise along through the game as a singleton.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>My first attempts at mapping were rather rough.Well my choice of textures was, the geometry was fairly easy to grasp. I have to thank Cleaner for his advice and feedback in my early days of mapping. My first maps were designed in a random fashion that lacked any context. I have since then re-edited those first two maps which are now re-named as beta_street and beta_sub_7. My third map is ac_hq, this was based on the context of an intelligence base.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>My first attempts at mapping were rather rough.Well my choice of textures was, the geometry was fairly easy to grasp. I have to thank Cleaner for his advice and feedback in my early days of mapping. My first maps were designed in a random fashion that lacked any context. I have since then re-edited those first two maps which are now re-named as beta_street and beta_sub_7. My third map is ac_hq, this was based on the context of an intelligence base.</div></td></tr>
</table>Jibahttps://wiki.cubers.net/index.php?title=User:Jiba&diff=6775&oldid=prevJiba at 09:22, 26 July 20142014-07-26T09:22:12Z<p></p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 09:22, 26 July 2014</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>I started playing ac in 2008 when 0.93 was out. It was the map editing feature which initially held my attention. The first map I remember playing was ac_depot which was usually packed with 20 players every time. ac_mines was another early favourite. I have a certain nostalgia for some early custom maps at that time namely ac_italy and ac_riverside. I have been in two clans over the years; the first was DES and secondly TyD. I now cruise along through the game as a singleton.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>I started playing ac in 2008 when 0.93 was out. It was the map editing feature which initially held my attention. The first map I remember playing was ac_depot which was usually packed with 20 players every time. ac_mines was another early favourite. I have a certain nostalgia for some early custom maps at that time namely ac_italy and ac_riverside. I have been in two clans over the years; the first was DES and secondly TyD. I now cruise along through the game as a singleton.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>My first attempts at mapping were rather rough.Well my choice of textures was, the geometry was fairly easy to grasp...</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>My first attempts at mapping were rather rough.Well my choice of textures was, the geometry was fairly easy to grasp. <ins class="diffchange diffchange-inline">I have to thank Cleaner for his advice and feedback in my early days of mapping</ins>. <ins class="diffchange diffchange-inline">My first maps were designed in a random fashion that lacked any context. I have since then re-edited those first two maps which are now re-named as beta_street and beta_sub_7. My third map is ac_hq, this was based on the context of an intelligence base</ins>.</div></td></tr>
</table>Jibahttps://wiki.cubers.net/index.php?title=User:Jiba&diff=6764&oldid=prevJiba: Created page with "I started playing ac in 2008 when 0.93 was out. It was the map editing feature which initially held my attention. The first map I remember playing was ac_depot which was usual..."2014-06-24T20:09:13Z<p>Created page with "I started playing ac in 2008 when 0.93 was out. It was the map editing feature which initially held my attention. The first map I remember playing was ac_depot which was usual..."</p>
<p><b>New page</b></p><div>I started playing ac in 2008 when 0.93 was out. It was the map editing feature which initially held my attention. The first map I remember playing was ac_depot which was usually packed with 20 players every time. ac_mines was another early favourite. I have a certain nostalgia for some early custom maps at that time namely ac_italy and ac_riverside. I have been in two clans over the years; the first was DES and secondly TyD. I now cruise along through the game as a singleton.<br />
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My first attempts at mapping were rather rough.Well my choice of textures was, the geometry was fairly easy to grasp...</div>Jiba