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		<id>https://wiki.cubers.net/a/h/User:Jiba?feed=atom</id>
		<title>User:Jiba - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.cubers.net/a/h/User:Jiba?feed=atom"/>
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		<updated>2026-04-26T03:57:36Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.30.2</generator>

	<entry>
		<id>https://wiki.cubers.net/index.php?title=User:Jiba&amp;diff=6776&amp;oldid=prev</id>
		<title>Jiba at 09:23, 26 July 2014</title>
		<link rel="alternate" type="text/html" href="https://wiki.cubers.net/index.php?title=User:Jiba&amp;diff=6776&amp;oldid=prev"/>
				<updated>2014-07-26T09:23:24Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:23, 26 July 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I started playing ac in 2008 when 0.93 was out. It was the map editing feature which initially held my attention. The first map I remember playing was ac_depot which was usually packed with 20 players every time. ac_mines was another early favourite. I have a certain nostalgia for some early custom maps at that time namely ac_italy and ac_riverside. I have been in two clans over the years; the first was DES and secondly TyD. I now cruise along through the game as a singleton.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I started playing ac in 2008 when 0.93 was out. It was the map editing feature which initially held my attention. The first map I remember playing was ac_depot which was usually packed with 20 players every time. ac_mines was another early favourite. I have a certain nostalgia for some early custom maps at that time&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;namely ac_italy and ac_riverside. I have been in two clans over the years; the first was DES and secondly TyD. I now cruise along through the game as a singleton.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;My first attempts at mapping were rather rough.Well my choice of textures was, the geometry was fairly easy to grasp. I have to thank Cleaner for his advice and feedback in my early days of mapping. My first maps were designed in a random fashion that lacked any context. I have since then re-edited those first two maps which are now re-named as beta_street and beta_sub_7. My third map is ac_hq, this was based on the context of an intelligence base.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;My first attempts at mapping were rather rough.Well my choice of textures was, the geometry was fairly easy to grasp. I have to thank Cleaner for his advice and feedback in my early days of mapping. My first maps were designed in a random fashion that lacked any context. I have since then re-edited those first two maps which are now re-named as beta_street and beta_sub_7. My third map is ac_hq, this was based on the context of an intelligence base.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jiba</name></author>	</entry>

	<entry>
		<id>https://wiki.cubers.net/index.php?title=User:Jiba&amp;diff=6775&amp;oldid=prev</id>
		<title>Jiba at 09:22, 26 July 2014</title>
		<link rel="alternate" type="text/html" href="https://wiki.cubers.net/index.php?title=User:Jiba&amp;diff=6775&amp;oldid=prev"/>
				<updated>2014-07-26T09:22:12Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:22, 26 July 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I started playing ac in 2008 when 0.93 was out. It was the map editing feature which initially held my attention. The first map I remember playing was ac_depot which was usually packed with 20 players every time. ac_mines was another early favourite. I have a certain nostalgia for some early custom maps at that time namely ac_italy and ac_riverside. I have been in two clans over the years; the first was DES and secondly TyD. I now cruise along through the game as a singleton.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I started playing ac in 2008 when 0.93 was out. It was the map editing feature which initially held my attention. The first map I remember playing was ac_depot which was usually packed with 20 players every time. ac_mines was another early favourite. I have a certain nostalgia for some early custom maps at that time namely ac_italy and ac_riverside. I have been in two clans over the years; the first was DES and secondly TyD. I now cruise along through the game as a singleton.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;My first attempts at mapping were rather rough.Well my choice of textures was, the geometry was fairly easy to grasp...&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;My first attempts at mapping were rather rough.Well my choice of textures was, the geometry was fairly easy to grasp. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I have to thank Cleaner for his advice and feedback in my early days of mapping&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;My first maps were designed in a random fashion that lacked any context. I have since then re-edited those first two maps which are now re-named as beta_street and beta_sub_7. My third map is ac_hq, this was based on the context of an intelligence base&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jiba</name></author>	</entry>

	<entry>
		<id>https://wiki.cubers.net/index.php?title=User:Jiba&amp;diff=6764&amp;oldid=prev</id>
		<title>Jiba: Created page with &quot;I started playing ac in 2008 when 0.93 was out. It was the map editing feature which initially held my attention. The first map I remember playing was ac_depot which was usual...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.cubers.net/index.php?title=User:Jiba&amp;diff=6764&amp;oldid=prev"/>
				<updated>2014-06-24T20:09:13Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;I started playing ac in 2008 when 0.93 was out. It was the map editing feature which initially held my attention. The first map I remember playing was ac_depot which was usual...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;I started playing ac in 2008 when 0.93 was out. It was the map editing feature which initially held my attention. The first map I remember playing was ac_depot which was usually packed with 20 players every time. ac_mines was another early favourite. I have a certain nostalgia for some early custom maps at that time namely ac_italy and ac_riverside. I have been in two clans over the years; the first was DES and secondly TyD. I now cruise along through the game as a singleton.&lt;br /&gt;
&lt;br /&gt;
My first attempts at mapping were rather rough.Well my choice of textures was, the geometry was fairly easy to grasp...&lt;/div&gt;</summary>
		<author><name>Jiba</name></author>	</entry>

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