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		<id>https://wiki.cubers.net/a/h/Team_Survivor?feed=atom</id>
		<title>Team Survivor - Revision history</title>
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		<updated>2026-04-11T23:25:31Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.cubers.net/index.php?title=Team_Survivor&amp;diff=3784&amp;oldid=prev</id>
		<title>Viper at 00:41, 22 May 2011</title>
		<link rel="alternate" type="text/html" href="https://wiki.cubers.net/index.php?title=Team_Survivor&amp;diff=3784&amp;oldid=prev"/>
				<updated>2011-05-22T00:41:56Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:41, 22 May 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In the &lt;/del&gt;'''Team Survivor''' [[Gamemodes|gamemode]] two teams &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fight against each other with the goal of killing &lt;/del&gt;as many of the players on the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;opposite &lt;/del&gt;team as possible &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;until &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;match &lt;/del&gt;time limit &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;runs out&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;While players do not actually have to survive every or even any round in order to win the match, in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;event &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a tie in the number of frags, the team with the least amount of deaths is the winner&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The survivor gamemode has rounds and players do not respawn when they die; once &lt;/del&gt;a player dies &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the player &lt;/del&gt;must wait until the round is over in order to play again. There are no weapon restrictions in the survivor gamemode, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;there are &lt;/del&gt;no ammo, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;grenade&lt;/del&gt;, akimbo, or health pickups. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The team with the highest number of kills wins the match. If there is a tie in the number of kills&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;then &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;team with the least amount &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;deaths wins &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;match&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/ins&gt;'''Team Survivor''' [[Gamemodes|gamemode]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is a round based mode, where &lt;/ins&gt;two teams &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;attempt to kill &lt;/ins&gt;as many of the players on the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;enemy &lt;/ins&gt;team as possible &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;before &lt;/ins&gt;the time limit. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Players only spawn at &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;start &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;each round&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Once &lt;/ins&gt;a player dies&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, he or she &lt;/ins&gt;must wait until the round is over in order to play again. There are no weapon restrictions in the survivor gamemode, but no ammo, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;grenades&lt;/ins&gt;, akimbo, or health pickups &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are present either&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;As always&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;score will decide &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;winner &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game&lt;/ins&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Tips and hints==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Tips and hints==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Not all weapons are suitable for each map. After the first round, assess whether the weapon you used is the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;proper weapon for the map you are playing on&lt;/del&gt;. If the map you are playing on has a lot of corridors or blind spots, perhaps a shotgun would be the best choice. If the map you are playing on has a lot of open space then the assault rifle or the sniper rifle would be the best choice.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Not all weapons are suitable for each map. After the first round, assess whether the weapon you used is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;effective against &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;enemy team&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;For example, &lt;/ins&gt;If the map you are playing on has a lot of corridors or blind spots, perhaps a shotgun would be the best choice. If the map you are playing on has a lot of open space then the assault rifle or the sniper rifle would be the best choice.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is strength in numbers; if players stick with each other they can usually overpower individual players on the opposite team.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is strength in numbers; if players stick with each other they can usually overpower individual players on the opposite team&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Proper teamwork is the key to success&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The mini map can be helpful to see at which point a teammate is engaging the enemy.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The mini map can be helpful to see at which point a teammate is engaging the enemy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Viper</name></author>	</entry>

	<entry>
		<id>https://wiki.cubers.net/index.php?title=Team_Survivor&amp;diff=1294&amp;oldid=prev</id>
		<title>Apollo: moved Team survivor to Team Survivor</title>
		<link rel="alternate" type="text/html" href="https://wiki.cubers.net/index.php?title=Team_Survivor&amp;diff=1294&amp;oldid=prev"/>
				<updated>2010-07-07T23:52:57Z</updated>
		
		<summary type="html">&lt;p&gt;moved &lt;a href=&quot;/a/e/Team_survivor?redlink=1&quot; class=&quot;new&quot; title=&quot;Team survivor (page does not exist)&quot;&gt;Team survivor&lt;/a&gt; to &lt;a href=&quot;/action/view/Team_Survivor&quot; title=&quot;Team Survivor&quot;&gt;Team Survivor&lt;/a&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 23:52, 7 July 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; style=&quot;text-align: center;&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Apollo</name></author>	</entry>

	<entry>
		<id>https://wiki.cubers.net/index.php?title=Team_Survivor&amp;diff=350&amp;oldid=prev</id>
		<title>Flowtron: import from previous wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.cubers.net/index.php?title=Team_Survivor&amp;diff=350&amp;oldid=prev"/>
				<updated>2010-06-20T13:26:32Z</updated>
		
		<summary type="html">&lt;p&gt;import from previous wiki&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;In the '''Team Survivor''' [[Gamemodes|gamemode]] two teams fight against each other with the goal of killing as many of the players on the opposite team as possible until the match time limit runs out. While players do not actually have to survive every or even any round in order to win the match, in the event of a tie in the number of frags, the team with the least amount of deaths is the winner. The survivor gamemode has rounds and players do not respawn when they die; once a player dies the player must wait until the round is over in order to play again. There are no weapon restrictions in the survivor gamemode, but there are no ammo, grenade, akimbo, or health pickups. The team with the highest number of kills wins the match. If there is a tie in the number of kills, then the team with the least amount of deaths wins the match.&lt;br /&gt;
&lt;br /&gt;
==Tips and hints==&lt;br /&gt;
Not all weapons are suitable for each map. After the first round, assess whether the weapon you used is the proper weapon for the map you are playing on. If the map you are playing on has a lot of corridors or blind spots, perhaps a shotgun would be the best choice. If the map you are playing on has a lot of open space then the assault rifle or the sniper rifle would be the best choice.&lt;br /&gt;
&lt;br /&gt;
There is strength in numbers; if players stick with each other they can usually overpower individual players on the opposite team.&lt;br /&gt;
&lt;br /&gt;
The mini map can be helpful to see at which point a teammate is engaging the enemy.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Survivor]]&lt;br /&gt;
&lt;br /&gt;
{{ Navbox gamemodes }}&lt;br /&gt;
&lt;br /&gt;
[[Category:English]]&lt;br /&gt;
[[Category:Gamemode]]&lt;/div&gt;</summary>
		<author><name>Flowtron</name></author>	</entry>

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