<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://wiki.cubers.net/a/h/Last_Swiss_Standing?feed=atom</id>
		<title>Last Swiss Standing - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.cubers.net/a/h/Last_Swiss_Standing?feed=atom"/>
		<link rel="alternate" type="text/html" href="https://wiki.cubers.net/a/h/Last_Swiss_Standing"/>
		<updated>2026-04-27T08:51:20Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.30.2</generator>

	<entry>
		<id>https://wiki.cubers.net/index.php?title=Last_Swiss_Standing&amp;diff=6360&amp;oldid=prev</id>
		<title>DeathCrew77 at 10:24, 14 September 2013</title>
		<link rel="alternate" type="text/html" href="https://wiki.cubers.net/index.php?title=Last_Swiss_Standing&amp;diff=6360&amp;oldid=prev"/>
				<updated>2013-09-14T10:24:37Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 10:24, 14 September 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the '''Last Swiss Standing''' [[Gamemodes|gamemode]] every player fights against every other player with the goal of gibbing as many other players as possible until the match time limit runs out. This gamemode only allows players to use two weapons: the knife and the grenade. This gamemode has rounds, and when a player is killed the player must wait until the round is over before the player can play again. The player with the highest number of gibs wins the match. If there is a tie in the number of gibs, then the player with the least amount of deaths wins the match.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the '''Last Swiss Standing''' [[Gamemodes|gamemode]] every player fights against every other player with the goal of gibbing as many other players as possible until the match time limit runs out. This gamemode only allows players to use two weapons: the knife&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, that give you two kill per stab, &lt;/ins&gt;and the grenade&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, that instead give you one kill per gib&lt;/ins&gt;. This gamemode has rounds, and when a player is killed the player must wait until the round is over before the player can play again. The player with the highest number of gibs wins the match. If there is a tie in the number of gibs, then the player with the least amount of deaths wins the match.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In this gamemode, pistol clips in normal modes are turned into grenades.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In this gamemode, pistol clips in normal modes are turned into grenades.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>DeathCrew77</name></author>	</entry>

	<entry>
		<id>https://wiki.cubers.net/index.php?title=Last_Swiss_Standing&amp;diff=1256&amp;oldid=prev</id>
		<title>Apollo: moved Last swiss standing to Last Swiss Standing</title>
		<link rel="alternate" type="text/html" href="https://wiki.cubers.net/index.php?title=Last_Swiss_Standing&amp;diff=1256&amp;oldid=prev"/>
				<updated>2010-07-07T23:32:58Z</updated>
		
		<summary type="html">&lt;p&gt;moved &lt;a href=&quot;/a/e/Last_swiss_standing?redlink=1&quot; class=&quot;new&quot; title=&quot;Last swiss standing (page does not exist)&quot;&gt;Last swiss standing&lt;/a&gt; to &lt;a href=&quot;/action/view/Last_Swiss_Standing&quot; title=&quot;Last Swiss Standing&quot;&gt;Last Swiss Standing&lt;/a&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 23:32, 7 July 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; style=&quot;text-align: center;&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Apollo</name></author>	</entry>

	<entry>
		<id>https://wiki.cubers.net/index.php?title=Last_Swiss_Standing&amp;diff=715&amp;oldid=prev</id>
		<title>R4zor: pistol clips -&gt; nades</title>
		<link rel="alternate" type="text/html" href="https://wiki.cubers.net/index.php?title=Last_Swiss_Standing&amp;diff=715&amp;oldid=prev"/>
				<updated>2010-06-28T09:30:40Z</updated>
		
		<summary type="html">&lt;p&gt;pistol clips -&amp;gt; nades&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:30, 28 June 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the '''Last Swiss Standing''' [[Gamemodes|gamemode]] every player fights against every other player with the goal of gibbing as many other players as possible until the match time limit runs out. This gamemode only allows players to use two weapons: the knife and the grenade. This gamemode has rounds, and when a player is killed the player must wait until the round is over before the player can play again. The player with the highest number of gibs wins the match. If there is a tie in the number of gibs, then the player with the least amount of deaths wins the match.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the '''Last Swiss Standing''' [[Gamemodes|gamemode]] every player fights against every other player with the goal of gibbing as many other players as possible until the match time limit runs out. This gamemode only allows players to use two weapons: the knife and the grenade. This gamemode has rounds, and when a player is killed the player must wait until the round is over before the player can play again. The player with the highest number of gibs wins the match. If there is a tie in the number of gibs, then the player with the least amount of deaths wins the match.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In this gamemode, pistol clips in normal modes are turned into grenades.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Tips and hints==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Tips and hints==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/del&gt;grenade does not explode &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as soon as it is thrown&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;there is a slight delay before it explodes. Try &lt;/del&gt;holding onto the grenade for a bit before throwing it so that it will explode as soon as it is near an enemy.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;As the &lt;/ins&gt;grenade does not explode &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;immediately after being triggered&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;try &lt;/ins&gt;holding onto the grenade for a bit before throwing it so that it will explode as soon as it is near an enemy&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Timing is everything&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{ Navbox gamemodes }}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{ Navbox gamemodes }}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>R4zor</name></author>	</entry>

	<entry>
		<id>https://wiki.cubers.net/index.php?title=Last_Swiss_Standing&amp;diff=346&amp;oldid=prev</id>
		<title>Flowtron: import from previous wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.cubers.net/index.php?title=Last_Swiss_Standing&amp;diff=346&amp;oldid=prev"/>
				<updated>2010-06-20T13:23:59Z</updated>
		
		<summary type="html">&lt;p&gt;import from previous wiki&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;In the '''Last Swiss Standing''' [[Gamemodes|gamemode]] every player fights against every other player with the goal of gibbing as many other players as possible until the match time limit runs out. This gamemode only allows players to use two weapons: the knife and the grenade. This gamemode has rounds, and when a player is killed the player must wait until the round is over before the player can play again. The player with the highest number of gibs wins the match. If there is a tie in the number of gibs, then the player with the least amount of deaths wins the match.&lt;br /&gt;
&lt;br /&gt;
==Tips and hints==&lt;br /&gt;
The grenade does not explode as soon as it is thrown, there is a slight delay before it explodes. Try holding onto the grenade for a bit before throwing it so that it will explode as soon as it is near an enemy.&lt;br /&gt;
&lt;br /&gt;
{{ Navbox gamemodes }}&lt;br /&gt;
&lt;br /&gt;
[[Category:English]]&lt;br /&gt;
[[Category:Gamemode]]&lt;/div&gt;</summary>
		<author><name>Flowtron</name></author>	</entry>

	</feed>