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		<id>https://wiki.cubers.net/a/h/Blender_(pt)?feed=atom</id>
		<title>Blender (pt) - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.cubers.net/a/h/Blender_(pt)?feed=atom"/>
		<link rel="alternate" type="text/html" href="https://wiki.cubers.net/a/h/Blender_(pt)"/>
		<updated>2026-05-19T14:00:38Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.cubers.net/index.php?title=Blender_(pt)&amp;diff=6960&amp;oldid=prev</id>
		<title>Grenadier: /* Modelagem */</title>
		<link rel="alternate" type="text/html" href="https://wiki.cubers.net/index.php?title=Blender_(pt)&amp;diff=6960&amp;oldid=prev"/>
				<updated>2014-12-27T09:15:06Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Modelagem&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:15, 27 December 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot; &gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A modelagem é o ato de criar um modelo, ou ''um objeto no jogo'' (para entidades, ambientes (mapmodels, como portas, plantas, placas, etc.), jogadores e [[weapons|armas]])). &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A modelagem é o ato de criar um modelo, ou ''um objeto no jogo'' (para entidades, ambientes (mapmodels, como portas, plantas, placas, etc.), jogadores e [[weapons|armas]])). &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Você conecta formas básicas e tenta criar algo que não cause muita carga na GPU (note: menos vértices é melhor), para que os elementos não causem danos as taxas de quadros processadas pelo jogador. Existem sites com [http://quadropolis.us conteúdo para vários jogos baseados em cubeengine], uma principal para [http://akimbo.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in&lt;/del&gt;/ conteúdo para AssaultCube] em particular. Sua duração pode variar. Também como a sua escolha de software de modelagem; bem como...('''TO-DO''')&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Você conecta formas básicas e tenta criar algo que não cause muita carga na GPU (note: menos vértices é melhor), para que os elementos não causem danos as taxas de quadros processadas pelo jogador. Existem sites com [http://quadropolis.us conteúdo para vários jogos baseados em cubeengine], uma principal para [http://&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ac-&lt;/ins&gt;akimbo.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;net&lt;/ins&gt;/ conteúdo para AssaultCube] em particular. Sua duração pode variar. Também como a sua escolha de software de modelagem; bem como...('''TO-DO''')&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Aqui algumas fotos da GUI...('''TO-DO''')&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Aqui algumas fotos da GUI...('''TO-DO''')&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Grenadier</name></author>	</entry>

	<entry>
		<id>https://wiki.cubers.net/index.php?title=Blender_(pt)&amp;diff=6881&amp;oldid=prev</id>
		<title>Dystropia at 14:25, 23 September 2014</title>
		<link rel="alternate" type="text/html" href="https://wiki.cubers.net/index.php?title=Blender_(pt)&amp;diff=6881&amp;oldid=prev"/>
				<updated>2014-09-23T14:25:50Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 14:25, 23 September 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot; &gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Tutoriais==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Tutoriais==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[http://cube.wikispaces.com/search/view/blender Wiki do jogo Sauerbraten - art. sobre Blender]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[http://cube.wikispaces.com/search/view/blender Wiki do jogo Sauerbraten - art. sobre Blender&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;] &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Category:Português]&lt;/ins&gt;]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Dystropia</name></author>	</entry>

	<entry>
		<id>https://wiki.cubers.net/index.php?title=Blender_(pt)&amp;diff=6880&amp;oldid=prev</id>
		<title>Dystropia: /* Modelagem */</title>
		<link rel="alternate" type="text/html" href="https://wiki.cubers.net/index.php?title=Blender_(pt)&amp;diff=6880&amp;oldid=prev"/>
				<updated>2014-09-23T14:23:10Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Modelagem&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 14:23, 23 September 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot; &gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A modelagem é o ato de criar um modelo, ou ''um objeto no jogo'' (para entidades, ambientes (mapmodels, como portas, plantas, placas, etc.), jogadores e [[weapons|armas]])). &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A modelagem é o ato de criar um modelo, ou ''um objeto no jogo'' (para entidades, ambientes (mapmodels, como portas, plantas, placas, etc.), jogadores e [[weapons|armas]])). &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Você conecta formas básicas e &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tentar &lt;/del&gt;criar algo que não &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;causa &lt;/del&gt;muita carga na GPU (note: menos vértices é melhor), para que os elementos não causem danos as taxas de quadros processadas pelo jogador. Existem sites com [http://quadropolis.us conteúdo para vários jogos baseados em cubeengine], uma principal para [http://akimbo.in/ conteúdo para AssaultCube] em particular. Sua duração pode variar. Também como a sua escolha de software de modelagem; bem como...('''TO-DO''')&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Você conecta formas básicas e &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tenta &lt;/ins&gt;criar algo que não &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cause &lt;/ins&gt;muita carga na GPU (note: menos vértices é melhor), para que os elementos não causem danos as taxas de quadros processadas pelo jogador. Existem sites com [http://quadropolis.us conteúdo para vários jogos baseados em cubeengine], uma principal para [http://akimbo.in/ conteúdo para AssaultCube] em particular. Sua duração pode variar. Também como a sua escolha de software de modelagem; bem como...('''TO-DO''')&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Aqui algumas fotos da GUI...('''TO-DO''')&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Aqui algumas fotos da GUI...('''TO-DO''')&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Dystropia</name></author>	</entry>

	<entry>
		<id>https://wiki.cubers.net/index.php?title=Blender_(pt)&amp;diff=6879&amp;oldid=prev</id>
		<title>Dystropia: Created page with &quot;{{Language|pagename=Blender}} ==Modelagem== Você pode saber mais sobre o [http://www.blender.org/ Blender], visitando [http://www.blender.org/ sua página official].   A mode...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.cubers.net/index.php?title=Blender_(pt)&amp;diff=6879&amp;oldid=prev"/>
				<updated>2014-09-23T14:22:15Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Language|pagename=Blender}} ==Modelagem== Você pode saber mais sobre o [http://www.blender.org/ Blender], visitando [http://www.blender.org/ sua página official].   A mode...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Language|pagename=Blender}}&lt;br /&gt;
==Modelagem==&lt;br /&gt;
Você pode saber mais sobre o [http://www.blender.org/ Blender], visitando [http://www.blender.org/ sua página official]. &lt;br /&gt;
&lt;br /&gt;
A modelagem é o ato de criar um modelo, ou ''um objeto no jogo'' (para entidades, ambientes (mapmodels, como portas, plantas, placas, etc.), jogadores e [[weapons|armas]])). &lt;br /&gt;
Você conecta formas básicas e tentar criar algo que não causa muita carga na GPU (note: menos vértices é melhor), para que os elementos não causem danos as taxas de quadros processadas pelo jogador. Existem sites com [http://quadropolis.us conteúdo para vários jogos baseados em cubeengine], uma principal para [http://akimbo.in/ conteúdo para AssaultCube] em particular. Sua duração pode variar. Também como a sua escolha de software de modelagem; bem como...('''TO-DO''')&lt;br /&gt;
&lt;br /&gt;
Aqui algumas fotos da GUI...('''TO-DO''')&lt;br /&gt;
&lt;br /&gt;
==Tutoriais==&lt;br /&gt;
[http://cube.wikispaces.com/search/view/blender Wiki do jogo Sauerbraten - art. sobre Blender]&lt;/div&gt;</summary>
		<author><name>Dystropia</name></author>	</entry>

	</feed>