<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://wiki.cubers.net/a/h/Blender?feed=atom</id>
		<title>Blender - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.cubers.net/a/h/Blender?feed=atom"/>
		<link rel="alternate" type="text/html" href="https://wiki.cubers.net/a/h/Blender"/>
		<updated>2026-04-06T06:45:29Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.30.2</generator>

	<entry>
		<id>https://wiki.cubers.net/index.php?title=Blender&amp;diff=6958&amp;oldid=prev</id>
		<title>Grenadier: /* Modeling */</title>
		<link rel="alternate" type="text/html" href="https://wiki.cubers.net/index.php?title=Blender&amp;diff=6958&amp;oldid=prev"/>
				<updated>2014-12-27T09:05:03Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Modeling&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:05, 27 December 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot; &gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Modeling is the act of creating a model, ''an in-game object'' (for entities, ambiente (mapmodels, like doors, plants, signs, etc. pp.), players and, [[weapons]] (both hudgun &amp;amp; world (weap|vwep))).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Modeling is the act of creating a model, ''an in-game object'' (for entities, ambiente (mapmodels, like doors, plants, signs, etc. pp.), players and, [[weapons]] (both hudgun &amp;amp; world (weap|vwep))).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You connect basic shapes (cubes, squares, triangles, spheres, cones, etc. pp.) and try to create something that does not cause too much load on the GPU (read: fewer vertices is better) so it can occur often and not be a detriment to the users framerate. There are sites with [http://quadropolis.us mod-content for various cubeengine based games], one main one for [http://akimbo.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in&lt;/del&gt;/ mod-content for AssaultCube] in particular. Your mileage may vary. Also with choice of modeling software; there is also milkshape to mention, as well as ...('''TODO''')...&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You connect basic shapes (cubes, squares, triangles, spheres, cones, etc. pp.) and try to create something that does not cause too much load on the GPU (read: fewer vertices is better) so it can occur often and not be a detriment to the users framerate. There are sites with [http://quadropolis.us mod-content for various cubeengine based games], one main one for [http://&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ac-&lt;/ins&gt;akimbo.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;net&lt;/ins&gt;/ mod-content for AssaultCube] in particular. Your mileage may vary. Also with choice of modeling software; there is also milkshape to mention, as well as ...('''TODO''')...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Here some pictures of the GUI ...('''TODO''')...&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Here some pictures of the GUI ...('''TODO''')...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Grenadier</name></author>	</entry>

	<entry>
		<id>https://wiki.cubers.net/index.php?title=Blender&amp;diff=6158&amp;oldid=prev</id>
		<title>Anonymous at 10:28, 17 March 2013</title>
		<link rel="alternate" type="text/html" href="https://wiki.cubers.net/index.php?title=Blender&amp;diff=6158&amp;oldid=prev"/>
				<updated>2013-03-17T10:28:10Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 10:28, 17 March 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Language|pagename=Blender}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Modeling ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Modeling ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You can learn more about this specific modeling application [http://www.blender.org/ Blender] by visiting [http://www.blender.org/ their homepage]. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You can learn more about this specific modeling application [http://www.blender.org/ Blender] by visiting [http://www.blender.org/ their homepage]. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Anonymous</name></author>	</entry>

	<entry>
		<id>https://wiki.cubers.net/index.php?title=Blender&amp;diff=5440&amp;oldid=prev</id>
		<title>X-Ray Dog at 18:05, 22 April 2012</title>
		<link rel="alternate" type="text/html" href="https://wiki.cubers.net/index.php?title=Blender&amp;diff=5440&amp;oldid=prev"/>
				<updated>2012-04-22T18:05:39Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 18:05, 22 April 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot; &gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You can learn more about this specific modeling application [http://www.blender.org/ Blender] by visiting [http://www.blender.org/ their homepage]. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You can learn more about this specific modeling application [http://www.blender.org/ Blender] by visiting [http://www.blender.org/ their homepage]. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Modeling is the act of creating a model, ''an in-game object'' (for entities, ambiente (mapmodels, like doors, plants, signs, etc. pp.), players and, weapons (both hudgun &amp;amp; world (weap|vwep))).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Modeling is the act of creating a model, ''an in-game object'' (for entities, ambiente (mapmodels, like doors, plants, signs, etc. pp.), players and, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;weapons&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;(both hudgun &amp;amp; world (weap|vwep))).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You connect basic shapes (cubes, squares, triangles, spheres, cones, etc. pp.) and try to create something that does not cause too much load on the GPU (read: fewer vertices is better) so it can occur often and not be a detriment to the users framerate. There are sites with [http://quadropolis.us mod-content for various cubeengine based games], one main one for [http://akimbo.in/ mod-content for AssaultCube] in particular. Your mileage may vary. Also with choice of modeling software; there is also milkshape to mention, as well as ...('''TODO''')...&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You connect basic shapes (cubes, squares, triangles, spheres, cones, etc. pp.) and try to create something that does not cause too much load on the GPU (read: fewer vertices is better) so it can occur often and not be a detriment to the users framerate. There are sites with [http://quadropolis.us mod-content for various cubeengine based games], one main one for [http://akimbo.in/ mod-content for AssaultCube] in particular. Your mileage may vary. Also with choice of modeling software; there is also milkshape to mention, as well as ...('''TODO''')...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>X-Ray Dog</name></author>	</entry>

	<entry>
		<id>https://wiki.cubers.net/index.php?title=Blender&amp;diff=4745&amp;oldid=prev</id>
		<title>Flowtron: creation</title>
		<link rel="alternate" type="text/html" href="https://wiki.cubers.net/index.php?title=Blender&amp;diff=4745&amp;oldid=prev"/>
				<updated>2011-11-08T23:08:35Z</updated>
		
		<summary type="html">&lt;p&gt;creation&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Modeling ==&lt;br /&gt;
You can learn more about this specific modeling application [http://www.blender.org/ Blender] by visiting [http://www.blender.org/ their homepage]. &lt;br /&gt;
&lt;br /&gt;
Modeling is the act of creating a model, ''an in-game object'' (for entities, ambiente (mapmodels, like doors, plants, signs, etc. pp.), players and, weapons (both hudgun &amp;amp; world (weap|vwep))).&lt;br /&gt;
You connect basic shapes (cubes, squares, triangles, spheres, cones, etc. pp.) and try to create something that does not cause too much load on the GPU (read: fewer vertices is better) so it can occur often and not be a detriment to the users framerate. There are sites with [http://quadropolis.us mod-content for various cubeengine based games], one main one for [http://akimbo.in/ mod-content for AssaultCube] in particular. Your mileage may vary. Also with choice of modeling software; there is also milkshape to mention, as well as ...('''TODO''')...&lt;br /&gt;
&lt;br /&gt;
Here some pictures of the GUI ...('''TODO''')...&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
[http://cube.wikispaces.com/search/view/blender Sauerbraten Wiki -on- Blender]&lt;/div&gt;</summary>
		<author><name>Flowtron</name></author>	</entry>

	</feed>