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		<id>https://wiki.cubers.net/a/h/Ac_desert?feed=atom</id>
		<title>Ac desert - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.cubers.net/a/h/Ac_desert?feed=atom"/>
		<link rel="alternate" type="text/html" href="https://wiki.cubers.net/a/h/Ac_desert"/>
		<updated>2026-04-17T04:18:38Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.30.2</generator>

	<entry>
		<id>https://wiki.cubers.net/index.php?title=Ac_desert&amp;diff=1306&amp;oldid=prev</id>
		<title>Apollo at 00:03, 8 July 2010</title>
		<link rel="alternate" type="text/html" href="https://wiki.cubers.net/index.php?title=Ac_desert&amp;diff=1306&amp;oldid=prev"/>
				<updated>2010-07-08T00:03:54Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:03, 8 July 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot; &gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| mapversion&amp;#160; &amp;#160; = &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| mapversion&amp;#160; &amp;#160; = &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| mapartist&amp;#160; &amp;#160;  = makkE and Arghvark&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| mapartist&amp;#160; &amp;#160;  = makkE and Arghvark&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| gamemodes&amp;#160; &amp;#160;  = [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Team one shot, one kill|&lt;/del&gt;TOSOK]], [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Team deathmatch|&lt;/del&gt;TDM]], [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Last swiss standing|&lt;/del&gt;LSS]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| gamemodes&amp;#160; &amp;#160;  = [[TOSOK]], [[TDM]], [[LSS]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| mapsize&amp;#160; &amp;#160; &amp;#160;  = Medium (5-8)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| mapsize&amp;#160; &amp;#160; &amp;#160;  = Medium (5-8)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| officialsince = AC 0.90&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| officialsince = AC 0.90&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Apollo</name></author>	</entry>

	<entry>
		<id>https://wiki.cubers.net/index.php?title=Ac_desert&amp;diff=1304&amp;oldid=prev</id>
		<title>Apollo at 00:01, 8 July 2010</title>
		<link rel="alternate" type="text/html" href="https://wiki.cubers.net/index.php?title=Ac_desert&amp;diff=1304&amp;oldid=prev"/>
				<updated>2010-07-08T00:01:26Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:01, 8 July 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot; &gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The theme of ''ac_desert'' is a small desert village with a well. It has a variety of narrow passages and large open spaces that make it to be one of the most popular maps in AssaultCube, and the changes in elevation both support and hinder players from either side. It is easy to camp in ''ac_desert'', but also easy to kill campers.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The theme of ''ac_desert'' is a small desert village with a well. It has a variety of narrow passages and large open spaces that make it to be one of the most popular maps in AssaultCube, and the changes in elevation both support and hinder players from either side. It is easy to camp in ''ac_desert'', but also easy to kill campers.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''ac_desert'' is a small map which has become the de-facto standard map for all variations of [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;one shot, one kill&lt;/del&gt;]] games and [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;last swiss standing&lt;/del&gt;]]. It is also often used in large servers to play [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;team deathmatch&lt;/del&gt;]] in.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''ac_desert'' is a small map which has become the de-facto standard map for all variations of [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;OSOK&lt;/ins&gt;]] games and [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;LSS&lt;/ins&gt;]]. It is also often used in large servers to play [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;TDM&lt;/ins&gt;]] in.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Tips and hints==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Tips and hints==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Near the CLA base there is a well with two healthboxes in it. A player can camp there if he is wounded until he is fully healthy again while still maintaining cover.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Near the CLA base there is a well with two healthboxes in it. A player can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[camper|&lt;/ins&gt;camp&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;there if he is wounded until he is fully healthy again while still maintaining cover.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Connecting the middle area of the map and the area which leads to the street is a small alley. A player can enter it with a knife or shotgun to have the advantage because of it's small width and length.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Connecting the middle area of the map and the area which leads to the street is a small alley. A player can enter it with a knife or shotgun to have the advantage because of it's small width and length.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Apollo</name></author>	</entry>

	<entry>
		<id>https://wiki.cubers.net/index.php?title=Ac_desert&amp;diff=157&amp;oldid=prev</id>
		<title>Flowtron: import from previous wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.cubers.net/index.php?title=Ac_desert&amp;diff=157&amp;oldid=prev"/>
				<updated>2010-06-19T21:05:42Z</updated>
		
		<summary type="html">&lt;p&gt;import from previous wiki&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{DISPLAYTITLE:ac_desert}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox official map &lt;br /&gt;
| mapname       = ac_desert&lt;br /&gt;
| maptitle      = Desert village&lt;br /&gt;
| mapversion    = &lt;br /&gt;
| mapartist     = makkE and Arghvark&lt;br /&gt;
| gamemodes     = [[Team one shot, one kill|TOSOK]], [[Team deathmatch|TDM]], [[Last swiss standing|LSS]]&lt;br /&gt;
| mapsize       = Medium (5-8)&lt;br /&gt;
| officialsince = AC 0.90&lt;br /&gt;
| imgrvsf       = Map_ac_desert_01.JPG&lt;br /&gt;
| imgcla        = Map_ac_desert_02.JPG&lt;br /&gt;
| imgoverview   = Map_ac_desert_03.JPG&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
The map '''ac_desert''' is an official [[map]] created by ''makkE'' and ''Arghvark''.&lt;br /&gt;
&lt;br /&gt;
==Theme and terrain==&lt;br /&gt;
The theme of ''ac_desert'' is a small desert village with a well. It has a variety of narrow passages and large open spaces that make it to be one of the most popular maps in AssaultCube, and the changes in elevation both support and hinder players from either side. It is easy to camp in ''ac_desert'', but also easy to kill campers.&lt;br /&gt;
&lt;br /&gt;
''ac_desert'' is a small map which has become the de-facto standard map for all variations of [[one shot, one kill]] games and [[last swiss standing]]. It is also often used in large servers to play [[team deathmatch]] in.&lt;br /&gt;
&lt;br /&gt;
==Tips and hints==&lt;br /&gt;
* Near the CLA base there is a well with two healthboxes in it. A player can camp there if he is wounded until he is fully healthy again while still maintaining cover.&lt;br /&gt;
* Connecting the middle area of the map and the area which leads to the street is a small alley. A player can enter it with a knife or shotgun to have the advantage because of it's small width and length.&lt;br /&gt;
&lt;br /&gt;
{{ Navbox official map}}&lt;br /&gt;
&lt;br /&gt;
[[Category:English]]&lt;br /&gt;
[[Category:Official map]]&lt;br /&gt;
[[Category:Feature since 0.90]]&lt;/div&gt;</summary>
		<author><name>Flowtron</name></author>	</entry>

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